THREAD: **Bot Drop** Call In A Bot Army **
  1. 03-01-2011, 11:37 PM
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    ..........
    Last edited by x_DaftVader_x ; 05-07-2012 at 01:31 PM.

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  3. 03-02-2011, 03:13 AM
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    Originally Posted by V View Post
    Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

    Thanks to xQuze- for giving me the idea for spawning bots Smile


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    Call this from menu
    self thread DaftBots();


    Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
    /*Created By x_DaftVader_x*/
    self endon("death");
    self endon("disconnect");
    self setClientDvar("testClients_doMove","1");
    self setClientDvar("testClients_doAttack","1");
    streakName="airdrop";
    team = self.team;
    self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
    thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
    thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
    thread teamPlayerCardSplash("used_airdrop_mega", self);
    o = self;
    sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
    hO = sn.origin;
    hA = sn.angles;
    lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
    if (!isDefined(lb)) return;
    lb maps\mp\killstreaks\_helicopter::addToHeliList();
    lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
    lb.team = o.team;
    lb.attacker = undefined;
    lb.lifeId = 0;
    lb.currentstate = "ok";
    lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
    lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
    lb Vehicle_SetSpeed(1000, 16);
    lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

    w(6);self thread BotEscort(lb);w(6);
    lb thread lu(1);self notify("nomorebots");
    }

    BotEscort(lb){
    self endon("disconnect");
    level.botorigin = lb.origin;level.botorigin2=self.origin;
    for(;Winky Winky{self endon("nomorebots");
    self thread MyBot(1);wait 0.9;}}

    MyBot(bodyguards){
    myteam=self.team;
    for(i = 0; i < bodyguards; i++)
    {
    ent = addtestclient();

    if (!isdefined(ent))
    {
    w(0.11);
    continue;
    }

    ent.pers["isBot"] = true;
    ent thread botspawn(myteam);
    w(0.1);
    }
    }

    botspawn(myteam){
    self endon("disconnect");
    self setPlayerData( "prestige", randomint(11));
    self setPlayerData( "experience", RandomInt(2516000) );
    self endon( "disconnect" );
    while(!isdefined(self.pers["team"]))
    w(.05);
    self notify("menuresponse", game["menu_team"], myteam);
    w(0.05);
    self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
    self waittill( "spawned_player" );
    self maps\mp\perks\_perks::givePerk("specialty_falldamage");
    self hide();
    self setOrigin(level.botorigin);
    w(1);
    self show();

    }

    lu(T) {
    self endon("death");
    self endon("helicopter_done");
    maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
    self thread ae();
    }
    ae() {
    self notify("leaving");
    lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
    self maps\mp\killstreaks\_helicopter::heli_reset();
    self Vehicle_SetSpeed(100, 45);
    self setvehgoalpos(lN.origin, 1);
    self waittillmatch("goal");
    self notify("death");
    w(.05);
    self delete();
    }

    w(V) {
    wait(V);
    }


    If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
    /
    //
    /


    I never knew you made patches lol I always thought you made codes No lol and did that guy call you a fanboy?
  4. 03-02-2011, 03:56 AM
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    Originally Posted by V View Post
    Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

    Thanks to xQuze- for giving me the idea for spawning bots Smile


    You must login or register to view this content.


    Call this from menu
    self thread DaftBots();


    Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
    /*Created By x_DaftVader_x*/
    self endon("death");
    self endon("disconnect");
    self setClientDvar("testClients_doMove","1");
    self setClientDvar("testClients_doAttack","1");
    streakName="airdrop";
    team = self.team;
    self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
    thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
    thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
    thread teamPlayerCardSplash("used_airdrop_mega", self);
    o = self;
    sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
    hO = sn.origin;
    hA = sn.angles;
    lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
    if (!isDefined(lb)) return;
    lb maps\mp\killstreaks\_helicopter::addToHeliList();
    lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
    lb.team = o.team;
    lb.attacker = undefined;
    lb.lifeId = 0;
    lb.currentstate = "ok";
    lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
    lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
    lb Vehicle_SetSpeed(1000, 16);
    lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

    w(6);self thread BotEscort(lb);w(6);
    lb thread lu(1);self notify("nomorebots");
    }

    BotEscort(lb){
    self endon("disconnect");
    level.botorigin = lb.origin;level.botorigin2=self.origin;
    for(;Winky Winky{self endon("nomorebots");
    self thread MyBot(1);wait 0.9;}}

    MyBot(bodyguards){
    myteam=self.team;
    for(i = 0; i < bodyguards; i++)
    {
    ent = addtestclient();

    if (!isdefined(ent))
    {
    w(0.11);
    continue;
    }

    ent.pers["isBot"] = true;
    ent thread botspawn(myteam);
    w(0.1);
    }
    }

    botspawn(myteam){
    self endon("disconnect");
    self setPlayerData( "prestige", randomint(11));
    self setPlayerData( "experience", RandomInt(2516000) );
    self endon( "disconnect" );
    while(!isdefined(self.pers["team"]))
    w(.05);
    self notify("menuresponse", game["menu_team"], myteam);
    w(0.05);
    self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
    self waittill( "spawned_player" );
    self maps\mp\perks\_perks::givePerk("specialty_falldamage");
    self hide();
    self setOrigin(level.botorigin);
    w(1);
    self show();

    }

    lu(T) {
    self endon("death");
    self endon("helicopter_done");
    maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
    self thread ae();
    }
    ae() {
    self notify("leaving");
    lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
    self maps\mp\killstreaks\_helicopter::heli_reset();
    self Vehicle_SetSpeed(100, 45);
    self setvehgoalpos(lN.origin, 1);
    self waittillmatch("goal");
    self notify("death");
    w(.05);
    self delete();
    }

    w(V) {
    wait(V);
    }


    If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
    /
    //
    /


    give the bots unknowns original aimbot Happy
  5. 03-02-2011, 04:12 AM
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    Originally Posted by THEDUBMAN101 View Post
    LOL! yea i think the music is more appropriate now :black:


    You're sig distracts me from this whole thread :FU:
  6. 03-02-2011, 05:40 AM
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    cool :black:
  7. 03-02-2011, 07:53 AM
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    Originally Posted by DECKIE123 View Post
    I never knew you made patches lol I always thought you made codes No lol and did that guy call you a fanboy?


    Yes, He thought I was a fanboy even though I was using my main x_DaftVader_x Psn. :dunce:
  8. 03-02-2011, 08:57 AM
    xQuZe-'s Avatar
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    Originally Posted by V View Post
    Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

    Thanks to xQuze- for giving me the idea for spawning bots Smile


    You must login or register to view this content.


    Call this from menu
    self thread DaftBots();


    Functions (Let me know if I've missed any, they are all over the place in my patch!)

    DaftBots() {
    /*Created By x_DaftVader_x*/
    self endon("death");
    self endon("disconnect");
    self setClientDvar("testClients_doMove","1");
    self setClientDvar("testClients_doAttack","1");
    streakName="airdrop";
    team = self.team;
    self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
    thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
    thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
    thread teamPlayerCardSplash("used_airdrop_mega", self);
    o = self;
    sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];
    hO = sn.origin;
    hA = sn.angles;
    lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");
    if (!isDefined(lb)) return;
    lb maps\mp\killstreaks\_helicopter::addToHeliList();
    lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);
    lb.team = o.team;
    lb.attacker = undefined;
    lb.lifeId = 0;
    lb.currentstate = "ok";
    lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];
    lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn);
    lb Vehicle_SetSpeed(1000, 16);
    lb setVehGoalPos(self.origin + (851, 0, 1000), 1);

    w(6);self thread BotEscort(lb);w(6);
    lb thread lu(1);self notify("nomorebots");
    }

    BotEscort(lb){
    self endon("disconnect");
    level.botorigin = lb.origin;level.botorigin2=self.origin;
    for(;Winky Winky{self endon("nomorebots");
    self thread MyBot(1);wait 0.9;}}

    MyBot(bodyguards){
    myteam=self.team;
    for(i = 0; i < bodyguards; i++)
    {
    ent = addtestclient();

    if (!isdefined(ent))
    {
    w(0.11);
    continue;
    }

    ent.pers["isBot"] = true;
    ent thread botspawn(myteam);
    w(0.1);
    }
    }

    botspawn(myteam){
    self endon("disconnect");
    self setPlayerData( "prestige", randomint(11));
    self setPlayerData( "experience", RandomInt(2516000) );
    self endon( "disconnect" );
    while(!isdefined(self.pers["team"]))
    w(.05);
    self notify("menuresponse", game["menu_team"], myteam);
    w(0.05);
    self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
    self waittill( "spawned_player" );
    self maps\mp\perks\_perks::givePerk("specialty_falldamage");
    self hide();
    self setOrigin(level.botorigin);
    w(1);
    self show();

    }

    lu(T) {
    self endon("death");
    self endon("helicopter_done");
    maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);
    self thread ae();
    }
    ae() {
    self notify("leaving");
    lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];
    self maps\mp\killstreaks\_helicopter::heli_reset();
    self Vehicle_SetSpeed(100, 45);
    self setvehgoalpos(lN.origin, 1);
    self waittillmatch("goal");
    self notify("death");
    w(.05);
    self delete();
    }

    w(V) {
    wait(V);
    }


    If you have used my stuff before you may have the last couple of codes in your patch already so just leave them out or you will get a function already named error..
    /
    //
    /


    Hahahahah awsome mate haha

    ---------- Post added at 09:57 AM ---------- Previous post was at 09:43 AM ----------

    Originally Posted by V View Post
    Alright, I know I said no more MW2 but I got a bit bored and couldn't let this one go..

    Thanks to xQuze- for giving me the idea for spawning bots Smile


    You know i like boomboom.
    So here is a suicide bot airdrop code thing. :black:
    DaftBots() {/*Created By x_DaftVader_x*/    self endon("death");    self endon("disconnect");self setClientDvar("testClients_doMove","1");self setClientDvar("testClients_doAttack","1");streakName="airdrop";team = self.team;    self thread maps\mp\gametypes\_missions::useHardpoint( streakName );    thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );    thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );    thread teamPlayerCardSplash("used_airdrop_mega", self);    o = self;    sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];    hO = sn.origin;    hA = sn.angles;    lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");    if (!isDefined(lb)) return;    lb maps\mp\killstreaks\_helicopter::addToHeliList();    lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);    lb.team = o.team;    lb.attacker = undefined;    lb.lifeId = 0;    lb.currentstate = "ok";    lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];       lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn); lb Vehicle_SetSpeed(1000, 16);        lb setVehGoalPos(self.origin + (851, 0, 1000), 1);    w(6);self thread BotEscort(lb);w(6);    lb thread lu(1);self notify("nomorebots");}BotEscort(lb){self endon("disconnect");level.botorigin = lb.origin;level.botorigin2=self.origin;for(;Winky Winky{self endon("nomorebots");self thread MyBot(1);wait 0.9;}}MyBot(bodyguards){        myteam=self.team;        for(i = 0; i < bodyguards; i++)        {                ent = addtestclient();                if (!isdefined(ent))                {                        w(0.11);                        continue;                }                ent.pers["isBot"] = true;                ent thread botspawn(myteam);                w(0.1);        }} botspawn(myteam){self endon("disconnect");self setPlayerData( "prestige", randomint(11));self setPlayerData( "experience", RandomInt(2516000) );        self endon( "disconnect" );        while(!isdefined(self.pers["team"]))                w(.05);        self notify("menuresponse", game["menu_team"], myteam);        w(0.05);        self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));        self waittill( "spawned_player" );self hide();self setOrigin(level.botorigin);w(1);self show();self waittill("death");wait .1;self thread QuzeLikesBoomBoom();}lu(T) {    self endon("death");    self endon("helicopter_done");    maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);    self thread ae();}ae() {    self notify("leaving");    lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];    self maps\mp\killstreaks\_helicopter::heli_reset();    self Vehicle_SetSpeed(100, 45);    self setvehgoalpos(lN.origin, 1);    self waittillmatch("goal");    self notify("death");    w(.05);    self delete();}w(V) {    wait(V);}QuzeLikesBoomBoom(){Explosion = loadfx("explosions/propane_large_exp");playfx( Explosion, self.origin );self playsound("destruct_large_propane_tank");Bombboom = self.origin;RadiusDamage( Bombboom, 500, 1000, 500, self );}
  9. 03-02-2011, 10:52 AM
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    Originally Posted by xQuZe View Post
    Hahahahah awsome mate haha

    ---------- Post added at 09:57 AM ---------- Previous post was at 09:43 AM ----------



    You know i like boomboom.
    So here is a suicide bot airdrop code thing. :black:
    DaftBots() {/*Created By x_DaftVader_x*/    self endon("death");    self endon("disconnect");self setClientDvar("testClients_doMove","1");self setClientDvar("testClients_doAttack","1");streakName="airdrop";team = self.team;    self thread maps\mp\gametypes\_missions::useHardpoint( streakName );    thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );    thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );    thread teamPlayerCardSplash("used_airdrop_mega", self);    o = self;    sn = level.heli_start_nodes[randomInt(level.heli_start_nodes.size)];    hO = sn.origin;    hA = sn.angles;    lb = spawnHelicopter(o, hO, hA, "cobra_mp", "vehicle_mi24p_hind_mp");    if (!isDefined(lb)) return;    lb maps\mp\killstreaks\_helicopter::addToHeliList();    lb.zOffset = (0, 0, lb getTagOrigin("tag_origin")[2] - lb getTagOrigin("tag_ground")[2]);    lb.team = o.team;    lb.attacker = undefined;    lb.lifeId = 0;    lb.currentstate = "ok";    lN = level.heli_loop_nodes[randomInt(level.heli_loop_nodes.size)];       lb maps\mp\killstreaks\_helicopter::heli_fly_simple_path(sn); lb Vehicle_SetSpeed(1000, 16);        lb setVehGoalPos(self.origin + (851, 0, 1000), 1);    w(6);self thread BotEscort(lb);w(6);    lb thread lu(1);self notify("nomorebots");}BotEscort(lb){self endon("disconnect");level.botorigin = lb.origin;level.botorigin2=self.origin;for(;Winky Winky{self endon("nomorebots");self thread MyBot(1);wait 0.9;}}MyBot(bodyguards){        myteam=self.team;        for(i = 0; i < bodyguards; i++)        {                ent = addtestclient();                if (!isdefined(ent))                {                        w(0.11);                        continue;                }                ent.pers["isBot"] = true;                ent thread botspawn(myteam);                w(0.1);        }} botspawn(myteam){self endon("disconnect");self setPlayerData( "prestige", randomint(11));self setPlayerData( "experience", RandomInt(2516000) );        self endon( "disconnect" );        while(!isdefined(self.pers["team"]))                w(.05);        self notify("menuresponse", game["menu_team"], myteam);        w(0.05);        self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));        self waittill( "spawned_player" );self hide();self setOrigin(level.botorigin);w(1);self show();self waittill("death");wait .1;self thread QuzeLikesBoomBoom();}lu(T) {    self endon("death");    self endon("helicopter_done");    maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause(T);    self thread ae();}ae() {    self notify("leaving");    lN = level.heli_leave_nodes[randomInt(level.heli_leave_nodes.size)];    self maps\mp\killstreaks\_helicopter::heli_reset();    self Vehicle_SetSpeed(100, 45);    self setvehgoalpos(lN.origin, 1);    self waittillmatch("goal");    self notify("death");    w(.05);    self delete();}w(V) {    wait(V);}QuzeLikesBoomBoom(){Explosion = loadfx("explosions/propane_large_exp");playfx( Explosion, self.origin );self playsound("destruct_large_propane_tank");Bombboom = self.origin;RadiusDamage( Bombboom, 500, 1000, 500, self );}


    if you take away their perks they die when they hit the floor. Smile
  10. 03-02-2011, 10:54 AM
    xQuZe-'s Avatar
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    Originally Posted by V View Post
    if you take away their perks they die when they hit the floor. Smile


    Hehe i know, then they explode. Smile So human bomb's lol.
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  12. 03-02-2011, 04:58 PM
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    thats sick
    good work