THREAD: Resident Evil 2: Remake Code Vault
  1. 03-28-2019, 01:00 PM
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    1 = Item ID (00000000 = If Weapon id is used)
    2 = Weapon ID (FFFFFFFF = If Item id is used)
    3 = Customs
    4 = Current Ammo on Weapon
    5 = Current Amount (Ammo or item)

    Item Box Modes

    Slot 1 Mod
    80010004 76D6D6C0
    88010004 F5C58BAA
    2800000C XXXXXXXX
    88010004 9DB32976
    2800000C XXXXXXXX
    88010004 9A4E4F72
    2800000C XXXXXXXX
    88010004 43BA2A8B
    2800000C XXXXXXXX
    88010004 8BA3B785
    2800000C XXXXXXXX


    Slot 2 Mod
    80010004 76D6D6C0
    88030004 F5C58BAA
    2800000C XXXXXXXX
    88030004 9DB32976
    2800000C XXXXXXXX
    88030004 9A4E4F72
    2800000C XXXXXXXX
    88030004 43BA2A8B
    2800000C XXXXXXXX
    88030004 8BA3B785
    2800000C XXXXXXXX


    Slot 3 Mod
    80010004 76D6D6C0
    88050004 F5C58BAA
    2800000C XXXXXXXX
    88050004 9DB32976
    2800000C XXXXXXXX
    88050004 9A4E4F72
    2800000C XXXXXXXX
    88050004 43BA2A8B
    2800000C XXXXXXXX
    88050004 8BA3B785
    2800000C XXXXXXXX




    Items
    0F000000 = Handgun Ammo
    10000000 = Shotgun Ammo
    11000000 = Submachine Gun Ammo
    12000000 = Mag Ammo
    13000000 =
    14000000 =
    15000000 =
    16000000 = Acid Rounds
    17000000 = Flame Rounds
    18000000 = Needle Cartridge
    19000000 = Fuel
    1A000000 = Large-Caliber Handgun Ammo
    1B000000 = High-Powered Rounds
    1D000000 = MiniGun Ammo
    20000000 = Ink Ribbon
    21000000 = Wooden Boards

    Weapons------
    41000000 = Hand Grenade
    42000000 = Flash Grenade
    2E000000 = Combat Knife
    2F000000 = Inf Combat Knife
    52000000 = Inf Samurai Edge (Original Model)
    53000000 = Samurai Edge (Chris Model)
    54000000 = Samurai Edge (Jill Model)
    55000000 = Samurai Edge (Albert Model)
    09000000 = SLS 60
    03000000 = JMB Hp3
    04000000 = QuickDraw Army
    15000000 = MQ 11
    2A000000 = GM 79
    2C000000 = Spark Shot
    32000000 = Minigun

    Customs-----

    01000000 = Shoulder Stock
    02000000 = High Voltage Condenser
    03000000 = Suppressor
    06000000 = High-Powered Rounds

    Credits to Skiller
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  3. 04-27-2019, 04:04 PM
    Frosti's Avatar
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    Originally Posted by Xx-GIPPI-xX View Post
    LOCATION CURRENT CHAPTER
    80010004 36156ADF
    2800000C 0000XXXX
    Hey, Xx-GIPPI-xX! Thanks so much for all your work with RE2, and for sharing these codes with us. Claps

    I have a question about this one, though: do you know what the hex values are for the different locations? I can find the place where your code points to, but how do we know what values to put there? Do we just have to experiment, or keep making saves at various locations, then look at the values for each one? Or do you have a list you would be willing to share? I'm wondering if this code might help solve some of the problems I've been having when swapping characters and stages...

    Thanks again for everything. It's been a lot of fun experimenting with this game using your codes. Cool Man (aka Tustin)
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  5. 04-27-2019, 07:13 PM
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    Originally Posted by Frosti View Post
    Originally Posted by Xx-GIPPI-xX View Post
    LOCATION CURRENT CHAPTER
    80010004 36156ADF
    2800000C 0000XXXX
    Hey, Xx-GIPPI-xX! Thanks so much for all your work with RE2, and for sharing these codes with us. Claps

    I have a question about this one, though: do you know what the hex values are for the different locations? I can find the place where your code points to, but how do we know what values to put there? Do we just have to experiment, or keep making saves at various locations, then look at the values for each one? Or do you have a list you would be willing to share? I'm wondering if this code might help solve some of the problems I've been having when swapping characters and stages...

    Thanks again for everything. It's been a lot of fun experimenting with this game using your codes. Cool Man (aka Tustin)

    I dont have any list for location but i say you one tips : When you save with typewriter check the quick code for location on save wizard .....Ex : One save on main Hall, save on garage... save on jail...save on sewes and mor
  6. 04-27-2019, 08:17 PM
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    Originally Posted by Xx-GIPPI-xX View Post
    Originally Posted by Frosti View Post
    Originally Posted by Xx-GIPPI-xX View Post
    LOCATION CURRENT CHAPTER
    80010004 36156ADF
    2800000C 0000XXXX
    Hey, Xx-GIPPI-xX! Thanks so much for all your work with RE2, and for sharing these codes with us. Claps

    I have a question about this one, though: do you know what the hex values are for the different locations? I can find the place where your code points to, but how do we know what values to put there? Do we just have to experiment, or keep making saves at various locations, then look at the values for each one? Or do you have a list you would be willing to share? I'm wondering if this code might help solve some of the problems I've been having when swapping characters and stages...

    Thanks again for everything. It's been a lot of fun experimenting with this game using your codes. Cool Man (aka Tustin)

    I dont have any list for location but i say you one tips : When you save with typewriter check the quick code for location on save wizard .....Ex : One save on main Hall, save on garage... save on jail...save on sewes and mor

    Okay, that was my back-up plan if you didn't have a list. Thanks!

    I wonder if the codes are limited to typewriter locations (and possibly autosave points), or if there are different codes for virtually anywhere on the map? Either way, I'm hoping this will prevent some of the setbacks that occur when swapping characters (like spawning in the wrong place, or being forced to trigger cutscenes that crash the game because of the model swap).

    If I feel up to it, and have the time/patience, I might try to compile a list of the location values for everyone here.
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  8. 04-29-2019, 02:18 AM
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    Okay, so using Xx-GIPPI-xX's code above, I've found the hex values for all the typewriter locations in the game. (There are 19 in total.) I've listed them in the table below.

    Unfortunately, so far I haven't been able to do anything useful with them. Changing the location code alone usually just spawns the characters in a black void outside the playable area, or else it doesn't change anything at all and they start where they did before I changed the code. One of my saves wouldn't even load (probably because I was trying to make Leon start in the Orphanage, which is exclusive to Claire's scenario).

    So when just changing the location didn't help, I tried changing the stage as well (using Xx-GIPPI-xX's Stage Swap code), but this didn't make a difference either. :(

    I noticed that, regardless of where my characters spawned - even when they were in a black void far from any recognizable location - the map still said they were where the original save took place, so I'm struggling to understand what exactly this hex value does/means. I'm hoping Xx-GIPPI-xX can explain how this Location Code can be used, and why I haven't been able to get it to work so far. Xx-GIPPI-xX, help!!! Eek

    Anyway, here's the list of codes for all 19 of the typewriters in the game. I added a "Scenario" column because a lot of the typewriters can only be accessed by certain characters and/or in certain scenarios, so I've written which characters/scenarios use which locations.

    TYPEWRITERS
     CODE 
     - 
    LOCATION
     - 
    SCENARIO
    0070
     Police Station / Main Hall   Leon 1st / Claire 1st 
    0078
     Police Station / Darkroom   All 
    00EB
     Police Station / Break Room   Leon 1st & 2nd / Claire 2nd 
    015E
     Police Station / Secret Room   All 
    0161
     Underground Facility / Operators Room   All 
    007B
     Police Station / Boiler Room   Leon 1st & 2nd 
    0101
     Police Station / Chief's Office   Claire 1st & 2nd 
    0169
     Orphanage / Director's Room   Claire 1st & 2nd 
    0140
     Sewers / Office   Claire 1st & 2nd 
    017A
     Sewer Entrance / Old Waterway   Leon 1st & 2nd 
    0136
     Sewers / Passage   Leon 1st & 2nd 
    0153
     Sewers / Incinerator   Leon 1st & 2nd (as Ada) 
    0139
     Sewers / Water Gate   Leon 1st & 2nd 
    014C
     Sewers / Monitor Room   All 
    007F
     Laboratory / Reception   All 
    0173
     Laboratory / Lobby   All 
    01A0
     Laboratory / Server Room   All 
    01A4
     Laboratory / P4 Level Testing Lab   All 
    0175
     Lab Bottom Level / Lift   All 


    NOTE: The autosave locations also have their own hex values, but I'm only posting the typewriter location values for now, because there are around 40 autosaves in Leon's 1st scenario alone (I took notes while playing through the game yesterday), and it will take forever to transfer each autosave individually using my USB drive. I don't even want to think about doing it for the other 3 scenarios...especially if there's nothing useful we can do with them. If Xx-GIPPI-xX (or anyone else) can help me understand what they can be used for, then I'll probably be willing to make the effort.
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